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GoldenAge – Buildings details and decor

Models and textures for Rob Tuytel’s Golden Age project, These are hipolys for still rendering of VR panoramas.

I used the same workflow as for realtime game models, just using a bit more detail on the “lowpoly” (or better, in this case, ‘final’ model that is used in the scenes renders) so a few things like shutter hinges or thin frames are in the final lowpoly, but these aren’t much heavier than what’s used in a modern fps , the hipoly is still used, and baked to textures in Substance.