I'm an environment and hard surface artist. focusing on asset modelling and texturing, but also some aspects of level building, shading and lighting.
I work on anything environment : from architecture and landscape to vehicles and mechanical.
With a passion for sci-fi, best if served with heavy weathering and decay.
I've studied architecture (bachelor degree) and initially worked in arch.viz, then historical documentaries and advertising. I've worked on hipoly vfx environments, but specialize in realtime and lowpoly.
I started using Blender in 2008, as my main 3d app, but also loving its community and open source software in general. In 2012 i worked at the Blender Institute as env. artist on the VFX open movie "Tears of Steel".
I mostly work as remote freelance, curently working with Lo-Fi Games on Kenshi 2. and have worked with : Drone Racing League Sim, Bombdog Studios (M.A.V.), Streamline Studios, Model Earth (Golden Age project), 3D Masala (Kenshi) , Hangman digital (Landmark Proj.) , PerpetualFX. (various mobile/console games) Protocube Snc.
Along with Blender i use Substance for texturing, and have used Unity, Unreal and other engines for different projects.