Environment art for the PC 1st person puzzle game “Rewind”, out on Steam on the 31st of March , by Stubborn Horse Studio, main dev. Rachel Cordone.
My part was to develop the full env art kit for the game, starting from a white box layout (very important in this case, being the puzzles dependent on the shapes and dimensions of rooms) For look-dev , i had a small kit of assets from the prototype version and guidelines on design and style, but i did concept work for most of these assets, and that’s a part i always greatly enjoy.
The project was started in 2012 and uses UDK, so what you see is not PBR shading (even if most in this post is Substance painter screenshots) , all assets were made with spec/gloss textures to use udk image reflections in game.
More pics and info on my blog : https://nizuvault.wordpress.com/