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Golden Age ship

“The Golden Age” ship texturing

Ship texturing for The Golden Age VR :

–hipoly sculpting , nm/ao bake to lowpoly in Blender.
–dirt baking in DDO legacy.
–Base texturing and final editing in Gimp.
–Render in Marmoset (diff spec nm , constant gloss, pbr shading)

This december, i worked on texturing this ship model for The Golden Age VR (

The project is a VR/museum/reconstruction of a Dutch city in all the splendor of the 17th century