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Venice Rialto, game env, Metris code

3rd environment i made for the indie pc game Metris Street Football, by Metris code.
Specs are same as previously: Unity 5, PC game, current gen level of detail, 1 month of work time each env, modeled in Blender, textured in Substance. With the addition of using Shader Forge for the water and colored buildings in Thai village.
More info on my blog :