Ahoy ! 2 more ships for Rob Tuytel and the Golden Age project.
This time i got to do them from scratch : including lowpoly model from histrorical references, baking hi to low poly and texturing, all in Blender and Gimp.
The workflow was conceptually the same as previous ship , but this time i didn’t use DDO, just Blender ! i used the same kind of operations and filters based on processing the NM, AO and cavity maps , but all was done in blender nodes.