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De Hoorn and De Eendracht , Golden Age ships

Ahoy ! 2 more ships for Rob Tuytel and the Golden Age project.
This time i got to do them from scratch : including lowpoly model from histrorical references, baking hi to low poly and texturing, all in Blender and Gimp.
The workflow was conceptually the same as previous ship , but this time i didn’t use DDO, just Blender ! i used the same kind of operations and filters based on processing the NM, AO and cavity maps , but all was done in blender nodes.

Nicolo zubbini dehoorn1
Nicolo zubbini dehoorn2
Nicolo zubbini dehorn3
Nicolo zubbini eendracht1
Nicolo zubbini eendracht2
Nicolo zubbini eendracht3
Nicolo zubbini eendracht4
Nicolo zubbini eendracht5