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MAV: Renders

I’ve recently worked on some ‘Beauty shots’ (promotional renders) for MAV ‘Modular Assault Vehicle’ by Bombdog studios, using the mech parts and environments i’ve modeled and textured in the past year (always starting from the concepts and specs i receive, most recent parts i modeled from scratch, others starting from concept hipoly models by the main dev Chad Mauldin) .
These images are rendered in Unity 5, so technically realtime, but at 4k res, with very high general settings and a bit more postfx than would be ‘sane’ for actual in-game use. Models and textures though, are the same used in the game.
More info on my blog :