Rewind Env Art - assets

Nicolo zubbini levels shots2
Nicolo zubbini basewallmeshes1
Nicolo zubbini rockcliffs
Nicolo zubbini ceiling tech
Nicolo zubbini mountain b
Nicolo zubbini vents1
Nicolo zubbini trims
Nicolo zubbini door
Nicolo zubbini wallmodules wip
Nicolo zubbini wallplates

Environment art for the PC 1st person puzzle game “Rewind”, out on Steam on the 31st of March , by Stubborn Horse Studio, main dev. Rachel Cordone.
My part was to develop the full env art kit for the game, starting from a white box layout (very important in this case, being the puzzles dependent on the shapes and dimensions of rooms) For look-dev , i had a small kit of assets from the prototype version and guidelines on design and style, but i did concept work for most of these assets, and that’s a part i always greatly enjoy.
The project was started in 2012 and uses UDK, so what you see is not PBR shading (even if most in this post is Substance painter screenshots) , all assets were made with spec/gloss textures to use udk image reflections in game.
More pics and info on my blog : https://nizuvault.wordpress.com/