“The Golden Age” ship texturing
Ship texturing for The Golden Age VR :
–hipoly sculpting , nm/ao bake to lowpoly in Blender.
–dirt baking in DDO legacy.
–Base texturing and final editing in Gimp.
–Render in Marmoset (diff spec nm , constant gloss, pbr shading)
This december, i worked on texturing this ship model for The Golden Age VR ( http://www.degoudeneeuw3d.nl)
The project is a VR/museum/reconstruction of a Dutch city in all the splendor of the 17th century