Golden Age ship

Nicolo zubbini gavr ship render1
Nicolo zubbini gavr ship render3
Nicolo zubbini gavr ship render2
Nicolo zubbini gavr ship render4

“The Golden Age” ship texturing

Ship texturing for The Golden Age VR :

–hipoly sculpting , nm/ao bake to lowpoly in Blender.
–dirt baking in DDO legacy.
–Base texturing and final editing in Gimp.
–Render in Marmoset (diff spec nm , constant gloss, pbr shading)

This december, i worked on texturing this ship model for The Golden Age VR ( http://www.degoudeneeuw3d.nl)

The project is a VR/museum/reconstruction of a Dutch city in all the splendor of the 17th century