Content set for the game MAV by Bombdog Studios.
Models, textures and scene setup for the game lobby and mech building area in the game.
Usual workflow : Blender for modelling +Substance for textures, game engine is unity 4.
1st 3 pics are beauty shots in unity 5 using same textures, 4th shows the modular 'slices' setup to allow extending the level with 2 or more 'mech bays', and the baked light in unity 4. Screenshots from Substance Painter show texture sheets and which parts are uniquely textured vs. all the repeats and reuse in the assembled models.
The main structure is a single kit of beams and pillars, props are on another uv sheet and all the background walls use parts of building facades made for the game levels.