MAV: Renders

Nicolo zubbini mav renders mav unity5 5 test cam rubble2 2017 10 24 22 28 07 3840x2160
Nicolo zubbini mav renders mav unity5 5 test cam mountain1 2017 10 24 21 43 39 3840x2160
Nicolo zubbini mav renders mav unity5 5 test cam ice3 2017 10 24 22 05 22 3840x2160
Nicolo zubbini mav renders mav unity5 5 test cam mountain2 2017 10 24 20 40 44 3840x2160
Nicolo zubbini mav renders mav unity5 5 test cam garage2 2017 10 24 18 12 37
Nicolo zubbini mav renders mav unity5 5 test cam city night1 2017 10 24 19 03 12 3840x2160

I’ve recently worked on some ‘Beauty shots’ (promotional renders) for MAV ‘Modular Assault Vehicle’ by Bombdog studios, using the mech parts and environments i’ve modeled and textured in the past year (always starting from the concepts and specs i receive, most recent parts i modeled from scratch, others starting from concept hipoly models by the main dev Chad Mauldin) .
These images are rendered in Unity 5, so technically realtime, but at 4k res, with very high general settings and a bit more postfx than would be ‘sane’ for actual in-game use. Models and textures though, are the same used in the game.
More info on my blog : https://nizuvault.wordpress.com/